![]() Supporting boons: Dying Lament, Life Affirmation, Different League, etc are not just some gimmicks. Call: provides both defense AND offence with full charge (note that her call damage is affected by privileged status) Cast: one of the best starting damage and scaling (try combine this with poseidon sword + snow burst + exit wound) Attack and special: best +% in the game + damage reduction to foes Her boons improve both of your offence and defense which are awesomely huge at that. I used to think just like you, but as I sink my teeth deeper into the game, IMO, Aphrodite is top tier in term of reliability across low to extreme high heat, only to be beaten by the almighty Athena. Cold Embrace (Cast crystal fires beam at you) was OP when I put chill and decay on cast as close range melee. I just tapped enemies and they exploded lol. I put on Curse of Longing (Doom continuously strikes weakened foes) and it absolutely shredded everything in my path. ![]() Charm is buggy on bosses for me though - only works half the time. Charm can stop enemies in their tracks, buying you additional window to do damage, summon companion, etc. You can use her high flat rate damage call at long range, similar to Artemis. Along with Dionysus and Demeter, her boons can be helpful for low hp build or few death defiances remaining. Plus she has follow up boons to increase damage multiplier on Weakened enemies. Weak increases base damage attack/special (cast only on undamaged foes). Only drawback is close range requirement. Other curses like Jolted or Exposed are not guaranteed to proc with one cast throw. Cast = easy PS proc with ONE cast in a pinch. Sometimes RNG sucks and won't give you curse easily. 4/8 gods require investing in additional boon for curse. ![]() ![]() It's up to you to decide how to use them. Aphrodite is easy to dismiss, I did at first, but like all gods and weapons they have their place. Summarizing a few things other people have said, and a couple more points. I'd still probably skip him on the builds where I don't really use attack at all, only specials/casts/powershots, but the damage is real on melee. 50 damage ticks a second are no joke, and I'll admit I was wrong to be overlooking Dio. Granted I settled for the hammer "Attack's trigger twice, no knockback" as well as the duo boon with Ares that makes Hangover tick ~50% faster. Trippy shot is amazing with Achilles spear, but that's insane AoE burst, not really hangover synergy.ĮDIT: Just tried a run with Dionysus on Attack with Chaos Shield. What do you like using him with as far as weapon/aspect? I feel like I've stumbled across enough comments from people who say Hang Over is underwhelming (damage over time is just slow), and every fast attack build (Fists or Rail) I just take Zeus or Athena on Attack. For the most part I focus on Zeus/Artemis for Damage, Posideon/Athena for Utility, and then Detemer/Aphrodite as a final fill in piece when forced (although Ares and Detemer can be great on certain specials). To be honest, I've spent very little time experimenting with Dionysus, so by no means can I confidently argue against him. I guess there is a lot I haven't seen haha I have not yet hit a point where I would feel like taking her would be a bigger benefit. When you upgrade hangover it can do crazy amounts of damage and you can do it pretty safe if you are good at running around and dodging just kind of hit enemies run and let them die to the poison. Some of my most fun builds that I ran with were hangover builds. Trump:Actually find that fascinating, that you would occasionally take her over Dionysus.
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